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May 19, 2026
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APGD 203 - Designing & Implement Game Systems 1.5 Units
In Designing and Implementing Game Systems, students expand on prior concepts to create and stress-test game elements using a game engine. In an immersive online studio, they design complex levels while considering platform constraints, user needs, and technical factors. Students develop a “Gameplay Testing Level” and a white boxed prototype for user feedback, culminating in a playable prototype. Assessments emphasize applying theory and integrating peer and mentor feedback to refine designs.
Prerequisite: APGD 201 Fixed/Variable Credit: Fixed Credit Lecture Hours: 0 Lab Hours: 0 Repeatable: Y Credit Type Code: Letter Grade
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